Tinsel was pre-baked to cards for model optimization and easier skinning.
This model was brought through the full game ready character pipeline; from sketch to real-time model rendered in Blender EEVEE.
Original character artwork "Party Pooper"
I created this grumpy guy as a way to learn the full character creation pipeline.
Base sculpt -> ZBrush Textures -> Substance Painter Retopology, Rigging, and Rendering -> Blender